DART8114 Animation Elements for Digital Visual Effects 1
| Offered By | School of Art |
|---|---|
| Academic Career | Graduate Coursework |
| Course Subject | Digital Art |
| Offered in | First Semester, 2011 and First Semester, 2012 |
| Unit Value | 6 units |
| Course Description |
This course will focus on the production of 3D animated content for digital art and visual effects using industry-standard software. Students will be introduced to those processes and techniques fundamental to the creation of digital special effects in film and broadcast. Modeling, texturing, lighting, dynamics and camera tracking will be explored with particular emphasis placed on their application in commercial production. Managing render output for compositing will also be addressed. A theoretical component examines the historical context of the discipline. This course includes a production schedule for the completion of a major project. Students will be offered a solid grounding in industry standard digital animation processes relevant to the production of digital visual effects; development of skills in particle creation for visual effects production; the development of skills in photorealistic lighting and rendering; to be able to realise a concept from beginning to end; to refine project development and management skills. |
| Learning Outcomes |
|
| Indicative Assessment |
Portfolio of studio work (80%) Studio Theory report/Journal/Studio Documentation equivalent to a 1000 word essay (20%) |
| Workload |
All sessions will take place in a computer laboratory 3 hours of seminar / studio practice each week Students are expected to do at least an extra 6 hours of independent studio practice each week |
| Course Classification(s) | AdvancedAdvanced courses are designed for students having reached 'first degree' level of assumed knowledge, which provide a deep understanding of contemporary issues; or 'second degree' and higher levels of knowledge; or for transition to research training programs. and SpecialistSpecialist courses are designed for students having reached 'first degree' level of assumed knowledge, which provide for the acquisition of specialist skills; or 'second degree' and higher level of knowledge; or for transition to research training programs; or knowledge associated with professional accreditation. |
| Areas of Interest | Digital Arts |
| Requisite Statement |
None |
| Recommended Courses |
Knowledge of digital environment |
| Prescribed Texts |
Version:1.0 StartHTML:0000000298 EndHTML:0000003541 StartFragment:0000002743 EndFragment:0000003505 SourceURL:file://localhost/Users/martynjolly/Desktop/The%20School%20of%20Art%20has%20introduced%20two%20new%20suites%20of%20graduate%20programs%20in%20Visual%20Arts%20and%20Digital%20Arts.doc Maya Visual Effects: The Innovator’s Guide, Eric Keller (2007), Sybex. Maya Studio Projects: Dynamics, Todd Palamar ((2010), Sybex. Maya Professional Tips and Techniques, Lee Lanier (2007), Sybex. Digital Lighting and Rendering, Jeremy Birn (2006), New Riders. Animation Art - from Pencil to Pixel, the World of Cartoon, Anime and CGI, Jerry Beck (Ed.), (2004), Glame Tree Pub. |
| Preliminary Reading |
Keller, E. Maya Visual Effects: The Innovator's Guide, Sybex: Chicago 2007 Kundert-Gibbs, J. Mastering Maya 8.5, Sybex: Chicago 2007 |
| Programs | Master of Visual Effects, Master of Visual Effects, Graduate Certificate in Digital Arts, Graduate Diploma in Digital Arts, Master of Digital Arts, and Graduate Certificate in Digital Arts |
| Academic Contact | Lucien Leon, Lucien.Leon@anu.edu.au, and Lucien.Leon@anu.edu.au |
The information published on the Study at ANU 2011 website applies to the 2011 academic year only. All information provided on this website replaces the information contained in the Study at ANU 2010 website.




