DART8106 Interactive Digital Media
| Offered By | School of Art |
|---|---|
| Academic Career | Graduate Coursework |
| Course Subject | Digital Art |
| Offered in | First Semester, 2012 and First Semester, 2013 |
| Unit Value | 6 units |
| Course Description |
The term “interactive digital media” encompasses a vast array of formats - from screen based interactive works through to web based applications and interactive experiences in the physical world. In this course students will be encouraged to explore and experiment with advanced interactive digital media techniques and will be guided towards the completion of a major interactive work. You will be refining your understanding of the interactive experience and developing your technical and expressive skills in order to communicate your ideas successfully. You will be engaged in an exploration of your personal creative process. By finding appropriate ways of articulating your work, you will be better able to generate work, which is a cohesive part of a larger discourse. |
| Learning Outcomes |
|
| Indicative Assessment |
Portfolio of studio work (80%) Studio Theory report/Journal/Studio Documentation equivalent to a 1000 word essay (20%) Portfolio of studio work: Learning Outcomes: 1, 2, 4, 5, 6, 7, 8 |
| Workload |
All sessions take place in a computer laboratory: 3.5 hours of seminar / studio practice per week Students are expected to do at least an extra 4 - 6 hours of independent studio practice each week |
| Course Classification(s) | SpecialistSpecialist courses are designed for students having reached 'first degree' level of assumed knowledge, which provide for the acquisition of specialist skills; or 'second degree' and higher level of knowledge; or for transition to research training programs; or knowledge associated with professional accreditation. |
| Areas of Interest | Digital Arts |
| Requisite Statement |
None |
| Recommended Courses |
Knowledge of the digital environment |
| Prescribed Texts |
Steve Dixon. 2007. Digital Performance: A history of New Media in Theatre, Dance, Performance Art and Installation. The MIT Press: Cambridge, Mass. James Croak. 2009. “Vitamin 3D: New Perspectives in Sculpture and Installation, Phaidon. Casey Reas and Ben Fry. 2007. Processing: A Programming Handbook for Visual Designers and Artists. The MIT Press: Cambridge, Mass. Ira Greenberg <http://www.friendsofed.com/designer.html?isbn=159059617X#411> . 2007. Processing: Creative Coding and Computational Art. Friends of Ed. San Francisco: California. Peter Weibel (ed). 2005 Beyond Art: A Third Culture. Springer. Jeffrey Shaw and Peter Weibel (eds). 2003. Future Cinema: The Cinematic Imaginary After Film. The MIT Press. Cambridge: Mass. Tony Gibbs. 2007. The Fundamentals of Sonic Art and Sound Design. AVA Publishing. Leigh Landy. 2007. Understanding the Art of Sound Organization. The MIT Press: Cambridge, Mass. |
| Technology Requirements |
External hard drive |
| Programs | Graduate Certificate in Digital Arts, Graduate Diploma in Digital Arts, and Master of Digital Arts |
| Academic Contact | Christopher Fulham and Lucien.Leon@anu.edu.au |
The information published on the Study at ANU 2012 website applies to the 2012 academic year only. All information provided on this website replaces the information contained in the Study at ANU 2011 website.




